

Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot). Added detailed trade route info to Economic Overview screen Allow selection of other cities by hex from within the city screen

Auto-populate save menu with save file name Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc. Rounded out financial information in the Economic Overview screen. Misc additional fixes to mouse controls, and other interface issues. Previously, the curser could scroll off the "open" side, and not be able to scroll the map in that direction. Fix for full-screen game when running dual monitors. Added option to disable auto-unit cycling. Selecting a great general will no longer cause yield icons to appear. Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads. Aircraft banner corrections - now when you rebase an aircraft, the number will move with it. Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.

But that does not make it any less fun to read them, right? At least a part of them, there's bound to be more stuff added before it's released in the wild.
Civilization v brave new world not loading Patch#
Firaxis are hard at work with the first patch for Civilization V, and while we still have no date for when they actually plan to release this thing we at least got the patch notes.
